SIGN Whitepaper

For investors and players: market analysis and advantages of joining Sign Club

I. The Market Situation

According to Newzoo’s 2022 Global Games Market, till year 2025, nearly 3.2 billion people will play games in 2022, spending a combined total of $196.8 billion. And our forecasts show that the market will continue to grow in the following years. The compounded annual growth rate in global game market has reached 8.7%, and the expected annual income will reach 200 billion USD in 2023.

  • A breakdown of 2022 global game revenues per segment: the primary driver of the market growth across the world is mobile, which will generate revenues of $103.5 billion this year.

Currently, the amount of users in GameFi is only 4 ot 5 million. According to the market and event datas, there is an increase in the amount of players and money circulation in this industry.

2022 Global Game Market per segment

The games market per region: regions like Latin America, Asia-Pacific, and the Middle East and Africa—all filled with many exciting growth markets—will drive much of this player growth in 2022 and the years beyond.

  • Gaming Ecosystem: For the very first time, the report features not only the market and player numbers, trends, analysis, and insights we’re known for, but also market sizing data per ecosystem for the first time, including PlayStation, Xbox, Nintendo, Epic Games Store, Apple App Store, and Android App Stores.

  • Trend analysis on in-game advertising in AAA games: features a full in-game advertising trend complemented by an exclusive interview with Itamar Benedy, the CEO of Anzu (an in-game advertising platform used by several top publishers across PC, console, mobile, and beyond).

  • Special deep dives on games viewership, cloud gaming, the metaverse, Web3, and NFTs.

Global Players 2022 to 2023

1.1 Blockchain + Game + Finance will be the new trendsetter in blockchain gaming industry

According to Newzoo’s 2021 Global Games Market, ever since july 2021, the amount of gamefi has increased drastically, the user base from April to October has grew from 80 thousands to 1.33 million, an average of 270% increase per month; Daily transactions has increased from 500 thousand USD to 544 million USD during the same period, the average increase of 181 times per month, this has shown that GameFi industry has an incredible potential in the future. As shown from the data, Play-to-Earn has breakthrough a new all time high of 10 billion USD during August 2021. During 2022 the trend still going up on the entire GameFi market and could grow exponentially in the second half of 2023 and throughout 2024, thanks to the explosion of the next bull run. Bull run that would also affect game NFTs and games developed on the Metaverse.

What’s Next for Games?

2022 was a hectic year for gaming, but the future is bright.

In 2025:

  • The global games market will generate revenues of $211.2 billion.

  • Mobile games alone will generate $103.1 billion via consumer spending.

  • Cloud gaming will generate $8.2 billion.

  • VR gaming will generate $3.2 billion by 2024.

The number of global players is still growing across the globe. Price-sensitive players may spend less during tougher economic times, but engagement remains high across segments.1.2 Web3.0 GameFi [ Great Era ] has arrived

During Web2.0 era, Player’s data are being stored in centralized platforms such as Steam, a super engine that helps to package and categorize all kinds of user’s data, all of these datas consist of a price, if a game developer wanted to advertise their product to the appropriate targets, they will have to go through these platforms by paying them. Web2.0 era has allowed platforms to gain huge amount of revenue through user datas, however, these profits are not being shared with their users. This issue will no longer exist in Web3.0 era.

Throughout the whole Web3.0 structure, SIGN’s decentralized identity (A.K.A. DID) will become one of the most important factor. DID allows user to control their own digital identity. DID consist of user’s personal information as well as security datas, which will only be used after getting the approval of users so as to highlight our unique points of safety, validity as well as operational functionalities.

Web3.0 is committed to change the control of data from centralized platforms, storage distribution system will be the one of the most important fundamentals in Web3.0. Storage distribution system will higher security and safety over datas, as well as preventing single point of system failure. SIGN Web3.0 has provided a more open, fairer, and safer network in order to resolve a main issue which is the distribution of platform benefits. Web3.0 wants to motivate the initiation of user’s fundamental subjectivity and value creation in order to resolve the issue on benefits distribution problem. Ownership will be one of become biggest traits in Web3.0, whereby participants will have total ownership over their own details, datas, as well as assets. Web3.0 has accomplished a distributed network, where users are able to control their own assets, datas, and privacy.

Gamefi and Web3.0 are natural compatible with each other. Asset ownership validation during the era of Web3.0 enables each user of Gamefi to have credible asset value and identity authentication, and user data and information are fully controlled by themselves. Web3.0 AI engine has helped Gamefi players to split and reorganize their digital assets, allowing them to transfer their assets across multiple different games.

Web3.0 has accomplished a reality which allows players to have own data assets, asset ownership, and GameFi industry will achieve the goal of "scarcity", "practicality" and "viewing". As a pioneer of GameFi in the Web3.0 era, SIGN strives to enable everyone to control their own digital identity, assets and data, and then control their own destiny. By rewarding targeted users, real participants and workers can become shareholders and owners of interests, breaking through the existing limitation as well as opening the great era of Web3.0 GameFi.

1.3 Web3.0 Social Networking + NFT + Gamefi Era

On 27th August 2021, NBA star Stephen Curry has updated his profile picture to a BAYC NFT that wearing a flowery suit, this profile picture has cost $180,000 USD (55 ETH), which attracted a hype in social media.

As a bridge between traditional internet and Web3.0, NFT has become a social networking verification tool, which allows a big amount of internet users swing towards decentralized internet, and thus, having a unique digital code as identify and persona is the minimum requirement for entering Web3.0, and also serve as an important asset in this digitalized world.

The birth of NFT, has given socializing a brand new existence. Using Web3.0 SIGN’s distributed social circle, NFT, and the combination of GameFi as a basis, this has created a lot value added aspects for communication.

1.4 Metaverse + GameFi solution for Game Industry’s Future

What allows GameFi to last long in the industry was that it provides the real world’s users to have an opportunity to explore how a metaverse looks like. GameFi has a lot metaverse attributes. First of all, we can have an identity that allows us to crossover to different gaming platforms, where allows users to experience different environments easily. Secondly is the immersion experience, one of the most important aspect of every game will be whether the game can provide users with immersive experiences, this is also one of the factor that will attract real world users to tryout metaverse, and accepting metaverse. Lastly, metaverse is an open world which has an awesome socializing attribute.

GameFi allow us to experience the start of metaverse world, where people are able will be able to exist in a digitalized world, each and everyone is unique and allows millions of people walking down on the same street, purchasing of own land, and building own properties.

Virtual Reality games growing last 5 years and trend

VR Gaming Developments

Another of 2022’s bright spots is the blooming VR games market.

Growth has continued even after 2020’s resurgence. The active VR install base is growing faster than ever—from 27.7 million this year to 46.0 million by the end of 2024. Meanwhile, yearly VR game revenues are also due to rise, from $1.8 billion this year to an estimated $3.2 billion by 2024.

Looking ahead, more (affordable) headsets will bring in more players, incentivizing developers to create engaging VR content, which, in turn, will help to attract more players.

VR is becoming a financially sustainable platform. Beat Saber, one of the most iconic VR games, earned nearly $100 million in 2021 alone thanks to licensed DLC and the game’s status as a VR must-have. With the Quest 3 in development and PS VR 2 on the way, Meta and Sony will further boost their VR content strategies via first and third-party studios (leveraging their already-popular IP).

VR found its killer consumer use case in gaming, but the technology’s use extends far beyond gaming; VR will continue to benefit industries like healthcare, education, engineering, and other entertainment sectors. These use cases spur technological innovations in motion tracking, haptic feedback, and spatial audio, among others, which then further enhance VR gaming experiences,” says Tomofumi Kuzuhara, Newzoo’s VR Market Analyst.

In October 2022, Meta launched the Meta Quest Pro, a VR headset more aimed at mixed reality and businesses than immersive gaming, and is launching the Quest 3 headset in 2023. With its headsets, Meta is relying on the idea that VR will be a key entry point into the metaverse in the future. The idea is not so outlandish: Rec Room, a social platform and currently one of the most popular VR apps, attracted over 3 million MAU in April 2022.

The Metaverse in 2022

Rec Room is an example of social platforms succeeding on VR, but outside of VR, social games like Roblox, Minecraft, or Fortnite are among the world’s most popular franchises. Over the past two years, these franchises have evolved into platforms where players share all sorts of gaming and non-gaming experiences, fueling the metaverse gold rush.

After a spectacular 2021, the metaverse hype has been cooling down in recent months due to easing COVID-19 conditions and a looming global recession.

However, interest in the metaverse as a new advertising channel for brands is as strong as ever.

“Traditional media channels like television and, more recently, social media have been the go-to destinations for advertisers, but these channels lack the gamified, interactive element that virtual worlds provide. Until now, advertising could not stimulate meaningful interaction between consumers and brands—consumers could merely watch. However, as social platforms like Roblox or Fortnite drew younger generations’ attention, brands were forced to follow and engage with this novel entertainment medium,” says Mihai Vicol, our in-house metaverse expert.

This transition into virtual worlds can only accelerate as the current generations of digital natives age and as virtual experiences become more authentic. Fast-moving brands such as Nike and Louis Vuitton have already developed metaverse strategies.

The potential for social games as advertising channels moves both parties. After years of exclusively selling virtual goods in-game, Roblox announced its plans to debut advertisements next year in September. Diversification of its revenue streams makes sense after a November business update by Roblox Corporation showed slowing growth and a decline in earnings from its daily users.

Moderation on a global scale in an open metaverse with unlimited user-generated content presents a wealth of challenges, even more hazardous than those that already exist on an unmoderated World Wide Web. Privacy and ethical considerations for the metaverse have barely scratched the surface of what will be required to keep these spaces safe. The potential for abuse of power in a centralized metaverse is also non-trivial. Recognizing this, 35 founding members founded the Metaverse Standards Forum in June 2022 to create interoperability standards for the metaverse.

While blockchain games and game-related NFTs experienced a similarly spectacular 2021, the severe correction in the crypto market and fears of a global recession have led to public interest and coin valuations substantially waning throughout 2022. Moreover, this past year exposed some fundamental flaws in the play-to-earn business model. It highlighted how creating a fun experience where players willingly spend is essential for others to be able to earn.

II. Current Market Situation 2023

GameFi ecology has been a hype due to GameFi projects such as Axie which has showed potential that are on par with DeFi, NFT, and market mobilization of the traditional digitalized assets. The concept of GameFi has become one of the hottest topics in blockchain industry, and there are a lot of issues that existed as well.

1.1 Cons of Web2.0 Games Platform

Web2.0 allows users to generate content independently and publish it to the platform to interact with other users. This is an era of information technology. Due to the network effect of Web 2.0, there are only a few game platforms left in the market, and other smaller platforms are lost because there are no players or not competent enough to compete.

The first problem in the Web2.0 era is that the game platform is operatedand controlled by a company behind it. The mission of the game company is to maximize the interests of shareholders. The characteristic of this mode of operation is that the contribution in economic transactions or production has not changed, but because the platform has a special status or has some special rights, it constantly expands its own income and compresses the income of other participants.

The second problem is the unfair distribution of benefits. The reason why gaming platforms have such great value and network effects is because a large number of players participate in the creation. The platform's profits are opaque and unpredictable, and flow to major shareholders first (major shareholders may revise the platform's strategy in pursuit of higher profits). After the platform grows into a gigantic tree, not only does it not give players a reasonable distribution of profits, but it also earns more money from players. Those participants who depend on the platform to survive have no say in the distribution of the platform's benefits. What's more, users do not have absolute ownership of the game assets of the platform, and the ownership of assets does not really belong to the player, but to the platform.

The third issue is user data privacy. Players are neither informed nor understand the boundaries and they use the private data generated when they use the platform services, and they have no decision-making power over these data, not to mention the use of it to generate economic benefits.

As the largest gaming platform in the Web2.0 era, Steam has the largest number of users and games in the world. However, its centralized operation model makes both users and developers need to pay a large proportion of the share to the platform while realizing their own benefits. And for the assets of users and developers, Steam officially has the absolute right to interpret, so in essence, Steam is still an intermediary model of the traditional Internet, and users and developers as content providers are under the control of Steam.

1.2 Bad User Experience, Dispersed Followers

The current blockchain gaming industry is still in its starting stage, which it faces numerous challenges and issues, resulting in poor user experience.

First of all, GameFi-related information is seriously fragmented. For users who play different types of games on different networks, the entire process of obtaining information about each game is very troublesome. There are blockchain games scattered on different chains on the market, and the information is relatively independent and decentralized. Due to these fragmented information and resources, each platform has its own product lineup, and each platform has its own biases. Users need to switch across platforms in order to get the information they needed.

Secondly, the Gamefi ecosystem has no professional community, and both consumer and business users lack an aggregated professional community ecosystem. For end users, they have to download and install different wallets, visit different websites to get different statistics and game guide information, which makes it difficult for users to obtain accurate information on related items. If a user searches from a mobile phone or a website, they must install multiple applications, plug-ins, and different installers to search and obtain information.

All of the asforementioned problems and challenges raise the learning threshold for traditional gamers who are trying to enter the GameFi industry, and the entire experience can be daunting. Becoming a veritable blockchain gamer is a complex, frustrating and insurmountable gaming experience. These are the bottlenecks that make GameFi difficult to apply on a large scale. Until now, there has been no professional one-stop GameFi platform on the market that aggregates key game content and features to provide the best seamless gaming experience.

1.3 Imperfect Ecosystem

The "new generation" of GameFi lacks a complete ecological system and cannot form an effective economic cycle of player→asset→development team→asset→player. This made some GameFi projects with great potential end up "stillborn" and could not really join the market for players to experience. Many excellent game developers have developed competitive games and economic models, but their operational capabilities are weak, resulting in players always maintaining a scale of dozens or hundreds of people, unable to rapidly expand the player base, and unable to gain a market share in the GameFi sector.

1.4 A loss in players causing GameFi to lose out in the later stage

The GameFi industry is not as "universal" as we have always expected, and its concept and operation are still based on blockchain asset transactions. Understanding and entering the GameFi industry still requires certain blockchain knowledge reserves and certain trading experience. This has led to many GameFi projects, although they have received enough attention in the industry at the beginning of their establishment, and their reputation in the industry is decent after their launch. After early stage players have gained enough income, they will left the game or turned to operating game assets, this project will face a difficult situation in which the total number of active and organic players has decreased.

1.5 Paid Games vs Earning while Playing

Although the size of the traditional game market exceeds 200 billion US dollars, and is still growing year by year. However, in the traditional social concept, playing games is essentially a criticized activity that consumes people's spirit, time and money. Many gamers face criticism from parents, spouses, friends while playing, and most users may even feel guilty about it.

Combining with the above current situation of GameFi, there is an urgent need in the field for a comprehensive platform that can help chain game projects and even the entire GameFi field to solve pain points. The platform needs to start from traffic aggregation entrance, chain game development, value savings, etc., to meet the needs of various nodes in the current GameFi field, and to attract more capital investment through the combination of players, guilds and the above nodes, and continue to promote GameFi upsurge.

III. Solution

3.1 Goal

SIGN aims to create a professional GameFi aggregation platform with one-stop service experience, namely GameFi version of Steam. It is the world's first game platform that integrates wallet, community and information perpendicular to the GameFi industry. Thousands of top quality chain games, KOLs at home as well as abroad, well-known IPs and game guilds have reached in-depth cooperation, committed to free flow of game assets and help hundreds of millions of players enter the era of "Play to Earn" with ease. With its convenient token economic channel, SIGN can better promote game asset exchange, game value realization and empower game economic value.

SIGN collects the most valuable GameFi information through the entire network. Through SIGN, users can quickly understand the game, enter the game without hassle, and obtain relevant data rankings. Additionally, users can discover game portals, in-game item transactions, social media properties, and game publications here. SIGN will also aggregate, review and release the relevant information and strategies of GameFi projects, and aggregate the most useful tools and plug-ins for the projects.

3.2 Creating a GameFi Ecosystem

Gaming NEWS Hub, aggregate games & guilds, aggregate KOL, influencers, Gaming YouTubers & TikTokers, Aggregate players, build a guild entry platform, and building a multilingual community.

3.3 Creating a GameFi Exchange Platform

Give visibility to all the major Game GUILDS, Support item transactions, NFT transaction, make transactions more convenient and safer.

3.4 Strengthening P2E Attributes

Designing a new economic model, creating NFT assets, GameFi value, making it a stronger P2E, and extending the game life cycle through P2E attributes. With the introduction of Play-to-Earn mode, gamers are empowered to earn financial rewards for completing game objectives. Player’s mentality and behavior will be fundamentally transformed under the Play-to-Earn model, which is gradually transforming users from "pay to play" to "play to earn money". We firmly believe that, driven by the Play-to-Earn model, GameFi will continue to grow earn a proportion of the $200 billion traditional gaming estimation.

As an industry leader in P2E, SIGN will start from the core of Play-to-Earn, bring new game incentive rules to players, and will serve as a bridge between traditional games and GameFi World's P2E.

3.5 New GameFi Project Incubation

The establishment of an ecological fund, combining with the attributes of P2E, which incubates traditional games with better playability and development, this also promotes the integration of traditional games into the blockchain game space, and makes them reborn as a GameFi.

3.6 New Game IDO, IGO

Filter for valuable game projects and provide them a publishing platform for their IDOs and IGOs.

IV.About SIGN

4.1 Vision and Mission

4.1.1 Visoin

To be key contributor and participant in the open economy of Metaverse era.

4.1.2 Mission

A leading integrated Web 3 Platform to create, launch and play Metaverse Games with in-built social network, Game hub, launchpad and NFT trading platform. Empower game by Web 3 technologies and enable gamers via social network and Web 3 digital identity.

4.2 Why SIGN?

The first Gaming NEWS Hub for Guilds & Gamers, Entertainment, player-centric, community-driven, DAO, enhanced game tools, data analytics, interoperability, composability, game ratings, social mining, network effects, a comprehensive Web 3.0 platform that allows you to own your data.

1、GameFi Version of Steam

SIGN integrates game publishing, launchpad, forums, items and card trading to create a complete GameFi aggregation platform, becoming the GameFi version of Steam. SIGN supports players to inquire, purchase, download, discuss, upload and share game experiences and Dapps. Players can also trade game assets in the wallet connected to SIGN.

2、SIGN Guild Mode

SIGN guild has attained cooperation with 60-100 top GameFi projects, KOLs at home and abroad, 30 well-known IPs and 25 game guilds, so that more people can convert GameFi assets into productive assets.

3、SIGN Chat Room

Players and guilds can communicate and discuss through the SIGN APP chat room, and can play games while chatting.

4.3 Features

1. Chat

Talk with friend or groups via text or voice without leaving platform, Videos, Tweets, GIFs and more are supported; use wisely.

2. Game & Gaming News Hub

Everything about your game, all in one place. Join discussions, upload content, and be the first to know about new updates.

3. Broadcast

Your gameplay live with the click of button, and share your game with friends or the rest of the community.

4. Workshop

Create, discover and download player-created mods and cosmetics for supported games.

5. Available on Mobile

Access platform anywhere from your iOS or Android device with the mobile app.

6. Early Access to Game

Discover, play, and get involved with games as they evolve. Be the first to see what’s coming and become part of the process.

7. Multilingual

Creating a global community is important

8. Purchase Made Easy

Fiat or crypto payment gateway, give you the flexibility to pay how you want.

9. NFT Marketplace

To exchange in game assets, NFT at one place.

4.4 About Token

4.4.1 Token Utility

Value Creation for All Stakeholders in SIGN Ecosystem.

All Stakeholders require to burn token for annual membership renewal

Premium NFT Pass with enchanced features can be minted with number of token accumulated.

Gaming Communities

  • Holding Token as membership for gamehub

  • Onboarding Incentives (Farming) Token airdrops for daily and monthly missions for gamers to earn.

Crypto Communities

  • Holding token as membership to access different tools e.g chat room, game hub etc.

  • Transaction of NFT staking and leasing in NFT Marketplace.

GameFi Studio

  • Holding token as membership to launchpad and other rights.

  • Users activation program using token.

4.4.2 Token Distribution

$SIGN is our platform token, a fixed supply of 1,000 Million.This token will initially be distributed to

  • Pre-listing event

  • Private sale

  • SIGN Foundation

  • Marketing & Publicity

  • Team

  • Community

Allocation

% of Total Supply

Token Amount

Pre-listing event

2%

20,000,000

Private sale

18%

180,000,000

SIGN Foundation

17%

170,000,000

Marketing & Publicity

3%

30,000,000

Team

14%

140,000,000

Community

46%

460,000,000

Chart

4.5 Team

Experts mainly from Asia but also from an international profie. Main offices have employees in Singapore, Japan & China but others came from: Italy, USA & Thailand.

We are designer crypto native (some with experience in the crypto space since 2014-2017), anime fan, game developers, copywriters, statistical analisys and marketing expert 360 degrees (Social Media Management, Online Advertisting, Event & Festival organiser and speakers). But all above we are passionate about blockchain creativity, GameFi and we believe in DREAMS. No, it's not just a job...

4.6 Roadmap

Q1 2023

  • Déesse. Art & Crazy Fruit games “Pilot Project” on Sign App

  • Déesse.art game first official partnership on Sign APP

  • LinkTree Sign Club implementation

  • Social media management strategies shaping

  • Social media team organisation

  • Business & Marketing Plan organisation

  • Games, Guilds & YouTuber Directory creation

Q2 2023

  • Global Partnership exponential growth

  • Games aggregation/acceleration plan

  • International LIVE Chat & Voice

  • Public Events & International Crypto EXPO

  • Launchpad strategic plan for new Games

  • Gaming Metaverse Room Design

  • Crossed partnership Hub & Data analytics

Q3 2023

  • Official Platform Launch Smart Contract on 2 Chains

  • Target onboarding games: 100+

  • Target onboarding gamers: 105,000

  • Target onboarding GameFi Titles: 40 Average

  • S.M. Followers Boost (Twitter, Instagram, Discord, Telegram): 300k

  • LIVE events Sign international chat, Twitter Spaces, YouTube

  • Game KOL & YouTubers on gaming weekly AMAs

Q4 2023

  • Support Multi Language NFT/Game Intelligence Rating

  • Statistic and data analytics with Artificial Intelligence optimisation

  • Target onboarding gamers: 120,000

  • Target onboarding GameFi Titles: 50 Average

  • S.M. Followers Boost (Twitter, Instagram, Discord, Telegram): 400k

  • LIVE events Sign international chat, Twitter Spaces, YouTube

  • Game KOL & YouTubers cross LIVE multichat AMAs

Q1 2024

  • DAO, open source and open economics

  • AntInfluenceDAO NFT sale on BinanceNFT

  • Multi Language Website/Docs

  • Multi Language Docs

  • AntInfluence DAO site redesign. Platform 1.01 launch

  • Livestream integration

  • NFT Utility Integration

  • Launch Auxiliary token Pluz

Q2 2024

  • Add more utility to $AND token

  • Investment Ventures participation

  • Go multi-chain

  • Off-line KOL fans meeting

  • Give Financial support to KOL to build their own company for KOL incubations

Q3 2024

  • Launch Public Version of play-to-earn game

  • Launch play-to-earn gaming token

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